End-to-End 3D Content Pipeline
Obsphera is a SaaS ecosystem that transforms how companies create and use 3D content through two connected products: Obsphera 360 → generates 3D models from photos and videos Obsphera Studio → converts those models into marketing-ready assets. As a Product Designer, I focused on designing a seamless end-to-end system, turning complex 3D workflows into an intuitive, scalable content creation pipeline.
Role
Product Designer
Year
2025
Category
3D
Status
V1 live
Team
1 PM. 3 developers. 1 designer. 1 QA.

Impact
The system transformed 3D creation into a scalable, business-ready workflow
Production Time
Faster transition from input to final marketing asset
Assets Output
Increased number of assets produced per product
Self-Serve Creation
Marketing teams could create assets without expert support
Problem
Users faced several challenges:
Fragmented workflows
3D creation required multiple disconnected tools (capture, modeling, rendering, editing)High production time and cost
Traditional 3D workflows were manual and resource-intensiveLimited scalability
Producing content for large product catalogs was not feasibleDependency on specialists
Marketing teams relied heavily on 3D experts to create assets
Solution
I designed a connected 3D ecosystem that simplifies the entire workflow—from capture to content creation—while making it accessible to non-experts.
End-to-End Workflow Integration
Unified pipeline: capture → model → content → export
Seamless transition between Obsphera 360 and Studio
Eliminated need for multiple external tools
Simplified 3D Model Creation
Enabled users to generate 3D models from simple inputs (photos/videos)
Reduced technical complexity and onboarding time
Scalable Content Creation
Turned 3D models into:
Images
Videos
Marketing assets
Supported batch-like workflows for large product sets
Self-Serve Experience for Non-Experts
Designed intuitive interfaces for marketing and product teams
Reduced reliance on specialized 3D skills


